Mitchell D. Harper

FX Artist
Rendered Images
Concept Ideas I had originally modeled this Buddha bust for an earlier project. I felt it was worth revisiting it and giving him an "environment" to live in. I modeled a small shrine and a few objects to go with it.
Much of what appears to be complex modeling was actually handled by displacement textures on simple surfaces. The roof is simply 4 NURBS planes displaced to look similar to curved bamboo supports. I used a lot of revolving and extruding curves to get some of the other basic shapes, like the supports that are holding the NURBS planes in place. I have listed the OSL displacement file below.

shader

st_sineT(

 float s = 0

  [[

  int lockgeom = 0,

  string widget = "null",

  ]],

 float t = 0

  [[

  int lockgeom = 0,

  string widget = "null",

  ]],

 float freq = 28,

 float amp = 1,

 float offset = 0.5,

 output float resultF = 0)

{

resultF =(sin ((s - 1/freq) * 6.283185 * freq) + amp) * offset;

}